
About
portuguese man o war with gas float and sail and eight trailing static tentacles; opaque material study. Natural smooth-shaded untextured materials. Dimensions 0.40 × 0.80 × 0.65 metres. Metres, +Y up, +Z forward, footprint-centred pivot and lowest point at y=0. Swimming studies are intended to be positioned at least 1.3 m above the seabed. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “portuguese man o war (Ocean Animals: Whales, Sharks and Fish)” asset in my project. Model: https://cdn.3dassets.dev/assets/5888/v1/model.glb Asset page: https://3dassets.dev/assets/open-ocean-and-deep-sea-life-portuguese-man-o-war-6b94147a Description: portuguese man o war with gas float and sail and eight trailing static tentacles; opaque material study. - Dimensions (X × Y × Z): 0.404 × 0.802 × 0.65 metres - Triangles: 2.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5888/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
portuguese man o war (Ocean Animals: Whales, Sharks and Fish)
portuguese man o war with gas float and sail and eight trailing static tentacles; opaque material study.