
About
A 600 mm raised access floor tile on four adjustable pedestals at 150 mm: threaded pedestal heads, stringer rails and a chamfered tile with a wear layer. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Raised access floor tile (Office Lobby and Building Facilities)” asset in my project. Model: https://cdn.3dassets.dev/assets/26204/v1/model.glb Asset page: https://3dassets.dev/assets/office-lobby-and-facilities-raised-floor-tile-27c148c3 Description: A 600 mm raised access floor tile on four adjustable pedestals at 150 mm: threaded pedestal heads, stringer rails and a chamfered tile with a wear layer. - Dimensions (X × Y × Z): 0.64 × 0.202 × 0.64 metres - Triangles: 1.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26204/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Raised access floor tile (Office Lobby and Building Facilities)
A 600 mm raised access floor tile on four adjustable pedestals at 150 mm: threaded pedestal heads, stringer rails and a chamfered tile with a wear layer.