
About
2 m wall with an open crosslight window and projecting sill. No glass; suitable for warm weather ventilation. Original AI-generated procedural geometry. CC0. Metres, +Y up, +Z forward; bottom-centred ground/grid origin. Static model with no animation, simulation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Open crosslight cabin wall (Ocean Raft Settlement)” asset in my project. Model: https://cdn.3dassets.dev/assets/28903/v1/model.glb Asset page: https://3dassets.dev/assets/ocean-raft-settlement-ocean-raft-settlement-cabin-wind-8364e479 Description: Open crosslight cabin wall for an expandable ocean survival home. - Dimensions (X × Y × Z): 2.034 × 2.2 × 0.27 metres - Triangles: 2.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28903/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Open crosslight cabin wall (Ocean Raft Settlement)
Open crosslight cabin wall for an expandable ocean survival home.