
About
2 m wide, 2.2 m tall timber wall with individual planks, bound structural posts and header. Original AI-generated procedural geometry. CC0. Metres, +Y up, +Z forward; bottom-centred ground/grid origin. Static model with no animation, simulation or collision.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Solid cabin wall (Ocean Raft Settlement)” asset in my project. Model: https://cdn.3dassets.dev/assets/28902/v1/model.glb Asset page: https://3dassets.dev/assets/ocean-raft-settlement-ocean-raft-settlement-cabin-wall-5413c5ec Description: Solid cabin wall for an expandable ocean survival home. - Dimensions (X × Y × Z): 2.034 × 2.2 × 0.174 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28902/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Solid cabin wall (Ocean Raft Settlement) with my AI development tools?
How do I get started?
Which game engines and tools can I use Solid cabin wall (Ocean Raft Settlement) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Solid cabin wall (Ocean Raft Settlement) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Solid cabin wall (Ocean Raft Settlement)
Solid cabin wall for an expandable ocean survival home.