{"data":{"id":"28903","slug":"ocean-raft-settlement-ocean-raft-settlement-cabin-wind-8364e479","title":"Open crosslight cabin wall (Ocean Raft Settlement)","summary":"Open crosslight cabin wall for an expandable ocean survival home.","description":"2 m wall with an open crosslight window and projecting sill. No glass; suitable for warm weather ventilation. Original AI-generated procedural geometry. CC0. Metres, +Y up, +Z forward; bottom-centred ground/grid origin. Static model with no animation, simulation or collision.","status":"published","url":"https://3dassets.dev/assets/ocean-raft-settlement-ocean-raft-settlement-cabin-wind-8364e479","cdnUrl":"https://cdn.3dassets.dev/assets/28903/v1/model.glb","downloadUrl":"https://3dassets.dev/download/ocean-raft-settlement-ocean-raft-settlement-cabin-wind-8364e479","thumbnailUrl":"https://cdn.3dassets.dev/assets/28903/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28903/v1/poster.webp","blurhash":"U59%Coxt00M|.8%1MxELL#ofy?Rk*x,CL17L","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":118472,"triangles":2124,"vertices":4655,"meshes":4,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-1.0169999599456787,0,-0.1349528518278838],"max":[1.0169999599456787,2.200000047683716,0.1349528518278838]},"sizeMeters":[2.034,2.2,0.27],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:57:42.866Z","updatedAt":"2026-09-08T03:57:43.068Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28903/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function OpenCrosslightCabinWallOceanRaftSettlement(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28903/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28903/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28903/v1/model.glb\" alt=\"Open crosslight cabin wall (Ocean Raft Settlement)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28903/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28903/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}