
About
A demolition charge: four taped blocks with a detonator well, a firing wire run out to an olive firing box with an arming lamp, and a clacker handle that presses down and springs back. Dimensions 0.475 x 0.110 x 0.302 m (X x Y x Z). Origin at the footprint centre of the whole set, everything resting on y = 0; metre units, +Y up, muzzle and point toward +Z. Named pivots: clacker at (0.1875, 0.084, 0.069). The clacker handle rocks on its own pivot. The wire, the detonator and the terminals are modelled and static. Rigid node-transform clips trigger drive named nodes on their own pivots. No skinning and no skeleton. Blued gunmetal, bright machined steel, dark anodised alloy, black and dark earth polymer, rubber, walnut, brass, copper, leather, olive paint, optical glass, concrete and emissive red, green and warm white for reticles, lasers, tritium and lamps. Physically based flat colours with no texture maps. Original invented design: no real make, model, manufacturer or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Demolition Charge (Mega Weapon Pack)” asset in my project. Model: https://cdn.3dassets.dev/assets/33017/v1/model.glb Asset page: https://3dassets.dev/assets/mega-weapon-pack-demolition-charge-4ec4de14 Description: A demolition charge: four taped blocks with a detonator well, a firing wire run out to an olive firing box with an arming lamp, and a clacker handle that presses down and springs back. Premium modern game asset for shooter and survival projects. - Dimensions (X × Y × Z): 0.475 × 0.11 × 0.302 metres - Triangles: 12.7k - Animations: trigger - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33017/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Demolition Charge (Mega Weapon Pack) with my AI development tools?
How do I get started?
Which game engines and tools can I use Demolition Charge (Mega Weapon Pack) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Demolition Charge (Mega Weapon Pack) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Demolition Charge (Mega Weapon Pack)
A demolition charge: four taped blocks with a detonator well, a firing wire run out to an olive firing box with an arming lamp, and a clacker handle that presses down and springs back. Premium modern game asset for shooter and survival projects.