
About
The masons behind the breach. A braced two-lift scaffold with plank decks and a ladder carries a jib and a squared hoist drum that turns, with a stone skip standing on the ground under it and a mortar tub, a hod and dressed replacement blocks at the foot. The hoist rope is a linkage, so it is not modelled and the skip does not rise with the drum. Dimensions 5.14 × 5.08 × 2.64 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Rigid node-transform clips spin turn named parts on their own pivots. No skinning, no skeleton, no collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wall Repair Scaffold and Hoist (Medieval Siege and Castle Defence)” asset in my project. Model: https://cdn.3dassets.dev/assets/28847/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-repair-scaffold-hois-8246e761 Description: Two-lift timber scaffold with a braced jib, a turning hoist drum, a stone skip and a mortar tub for repairing a breach. - Dimensions (X × Y × Z): 5.145 × 5.08 × 2.64 metres - Triangles: 556 - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28847/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wall Repair Scaffold and Hoist (Medieval Siege and Castle Defence)
Two-lift timber scaffold with a braced jib, a turning hoist drum, a stone skip and a mortar tub for repairing a breach.