3DAssets.dev
Loading model…

About

A crossbowman between shots: a spanned crossbow held level in both hands, a stirrup at the lath, a bolt quiver at the belt and a small pavise slung across the back, the way one is carried between the screen and the line. Dimensions 0.94 × 1.80 × 1.27 m (X × Y × Z). Ground-contact origin under the footprint. Metre units, +Y up, +Z forward. Kingdom limestone, ashlar, timber, oak, iron, cloth, slate and straw, the palette shared with the castle construction and faction building packs. Static geometry; no rig, animation, collision or navigation data. A static posed study, not a rigged character: there is no skeleton, no skinning and no clip, and animating one means driving it as a whole node or replacing it with your own rig.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Crossbowman (Medieval Siege and Castle Defence)” asset in my project.

Model: https://cdn.3dassets.dev/assets/28869/v1/model.glb
Asset page: https://3dassets.dev/assets/medieval-siege-and-castle-defence-crossbowman-7aac2cc9
Description: Crossbowman spanning a windlass crossbow, with a bolt quiver at the belt and a pavise slung on the back.

- Dimensions (X × Y × Z): 0.941 × 1.8 × 1.268 metres
- Triangles: 424
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28869/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Crossbowman (Medieval Siege and Castle Defence)

Crossbowman spanning a windlass crossbow, with a bolt quiver at the belt and a pavise slung on the back.

Download asset · 23.7 KB

More in Characters & Creatures

Supervisor Pointing (Car Factory Production Line)

Supervisor Pointing (Car Factory Production Line)

Free 3D model of a factory supervisor in a hi vis vest and hard hat pointing across the line, a posed industrial character for a car factory game asset kit.

@3dassets1.6k tris · 9 ↓
Seated Forklift Driver (Car Factory Production Line)

Seated Forklift Driver (Car Factory Production Line)

Free 3D model of a seated forklift driver in a hi vis vest and hard hat, a posed industrial character for a car factory game asset kit.

@3dassets2.1k tris · 9 ↓
Maintenance Technician Kneeling (Car Factory Production Line)

Maintenance Technician Kneeling (Car Factory Production Line)

Free 3D model of a kneeling maintenance technician in a hi vis vest reaching in with a tool, a posed industrial character for a car factory game asset kit.

@3dassets2.1k tris · 8 ↓
Quality Inspector With Tablet (Car Factory Production Line)

Quality Inspector With Tablet (Car Factory Production Line)

Free 3D model of a factory quality inspector in a hi vis vest holding a tablet, a posed industrial character for a car factory game asset kit.

@3dassets2.1k tris · 8 ↓
Line Worker With Torque Tool (Car Factory Production Line)

Line Worker With Torque Tool (Car Factory Production Line)

Free 3D model of a factory line worker in a hi vis vest and hard hat holding a torque tool, a posed industrial character for a car factory game asset kit.

@3dassets2.1k tris · 8 ↓
Tinker Engineer Support Hero Figure (Hero Shooter Harbour Payload)Animated

Tinker Engineer Support Hero Figure (Hero Shooter Harbour Payload)

Free 3D game asset: a short hero shooter engineer with a tool backpack whose lid lifts and a shoulder drone with spinning rotors. Static posed figure with animated gear parts, no rig or skeleton.

@3dassets8.0k tris · 2 ↓
Resident At Desk (Pixel Modern Apartments)

Resident At Desk (Pixel Modern Apartments)

Seated resident in pixel art leaning forward with both arms out, sized for a 0.52 m desk chair.

@3dassets204 tris · 1 ↓
Quill Hero Bot Turret Mode (Hero Shooter Harbour Payload)Animated

Quill Hero Bot Turret Mode (Hero Shooter Harbour Payload)

Free 3D model for a hero shooter: a four legged support bot crouched into turret mode with its flank hatches open and its head turning. Static posed figure with animated gear parts, no rig or skeleton.

@3dassets4.5k tris · 1 ↓
Quill Four Legged Bot Hero Figure (Hero Shooter Harbour Payload)Animated

Quill Four Legged Bot Hero Figure (Hero Shooter Harbour Payload)

Free 3D model for a hero shooter: a four legged bot hero with a turning turret head and flank hatches that open. Static posed figure with animated gear parts, no rig or skeleton.

@3dassets4.5k tris · 1 ↓
Tinker Hero Figure Deploying (Hero Shooter Harbour Payload)Animated

Tinker Hero Figure Deploying (Hero Shooter Harbour Payload)

Free 3D game asset: a hero shooter engineer crouched and deploying, backpack lid open and drone rotors turning. Static posed figure with animated gear parts, no rig or skeleton.

@3dassets8.0k tris · 1 ↓
Lumen Floating Support Hero Figure (Hero Shooter Harbour Payload)Animated

Lumen Floating Support Hero Figure (Hero Shooter Harbour Payload)

Free 3D model of a hero shooter support character: a robed medic floating over a turning hover ring, carrying a staff with a spinning crystal. Static posed figure with animated gear parts, no rig or skeleton.

@3dassets6.7k tris · 1 ↓
Lumen Hero Figure Arms Spread (Hero Shooter Harbour Payload)Animated

Lumen Hero Figure Arms Spread (Hero Shooter Harbour Payload)

Free 3D model of a hero shooter support character with both arms spread in a channelled heal over a turning hover ring. Static posed figure with animated gear parts, no rig or skeleton.

@3dassets6.7k tris · 1 ↓

Similar assets

Bench desk, back-to-back pair (Downtown Office Interiors)

Bench desk, back-to-back pair (Downtown Office Interiors)

A single back-to-back bench desk pair: two 1.6 m positions facing each other across a lidded cable spine, 1.6 m overall depth, on two A-frame legs.

@3dassets2.6k tris
Back-to-back concourse bench (Retail Store Fixtures and Mall)

Back-to-back concourse bench (Retail Store Fixtures and Mall)

A 1.8 m back-to-back concourse bench: two slatted seats sharing a central raked backrest on cast frames, seating six in a mall aisle.

@3dassets1.7k tris
Gate Seating Row Back To Back (Airport Terminal and Ground Operations)

Gate Seating Row Back To Back (Airport Terminal and Ground Operations)

Eight seat gate lounge island: the same beam carrying two rows of four seats back to back, for the middle of a departure lounge.

@3dassets716 tris
Back Bar (Casino Floor and Back Rooms)

Back Bar (Casino Floor and Back Rooms)

Mirrored back bar with three glass shelves of bottles.

@3dassets3.2k tris
Back Of House (Casino Floor and Back Rooms)

Back Of House (Casino Floor and Back Rooms)

Back-of-house demonstration: a count room with steel tables, money counters and a vault door, a surveillance suite with a monitor wall and control desk, and staff areas with lockers, a uniform rack, key box and break room. Static layout; no rig, collision or navigation data.

@3dassets15.4k tris
Greybox I-beam span 4 m (Modular Greybox Architecture Kit)

Greybox I-beam span 4 m (Modular Greybox Architecture Kit)

A 4 m 360 mm deep I-beam span with bolted end plates, four bolts per end and two web stiffeners. Carries a floor bay between columns.

@3dassets180 tris
Roof bolting rig (Underground Mine and Shaft Works)Animated

Roof bolting rig (Underground Mine and Shaft Works)

An articulated roof bolting rig with a named telescopic bolting mast and rotation head, a bolt and resin carousel, a mesh rack and a canopied operator seat.

@3dassets3.6k tris
Baggage Belt Module (Airport Terminal and Ground Operations)

Baggage Belt Module (Airport Terminal and Ground Operations)

Four metre straight baggage conveyor module: a boxed belt bed on four legs with amber side guards, cleat lines across the belt and a drive unit slung beneath the head end.

@3dassets400 tris
Retractable belt queue post (Office Lobby and Building Facilities)

Retractable belt queue post (Office Lobby and Building Facilities)

A 0.98 m retractable belt queue post: a weighted chamfered base, a stainless column, a four-way belt cassette head and an accent belt tongue.

@3dassets412 tris
Conveyor gallery bridge, 12 m level span (Ore Processing and Haulage Plant)

Conveyor gallery bridge, 12 m level span (Ore Processing and Haulage Plant)

A 12 m enclosed conveyor gallery that spans between transfer towers with no legs of its own: a braced through truss on bearing shoes, a grating floor, the belt on cross beams and troughing idlers, an internal walkway, side sheeting and a monopitch roof.

@3dassets2.7k tris
Back bar shelving unit (Restaurant Kitchen and Dining Room)

Back bar shelving unit (Restaurant Kitchen and Dining Room)

A 1.6 m back bar shelving unit: three glass shelves on brass supports with slim uplight strips, against a mirrored back panel between timber posts under a moulded cornice.

@3dassets1.0k tris
Task chair, upholstered back (Downtown Office Interiors)

Task chair, upholstered back (Downtown Office Interiors)

An upholstered-back office task chair: five-star castor base, piped seat and welted back cushions on a moulded shell, and fixed loop arms with soft pads.

@3dassets3.4k tris