
Loading model
About
Small fortified command yard with open gate, timber hall and corner platforms. Dimensions 8.50 × 4.25 × 9.07 m. Metre-scale source, grounded origin, static architecture. Interiors have no furnished gameplay spaces.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Outpost (Medieval RTS Faction Buildings)” asset in my project. Model: https://cdn.3dassets.dev/assets/24975/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-rts-faction-buildings-outpost-9f6474e3 Description: Small fortified command yard with open gate, timber hall and corner platforms. - Dimensions (X × Y × Z): 8.5 × 4.25 × 9.065 metres - Triangles: 944 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24975/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Outpost (Medieval RTS Faction Buildings) with my AI development tools?
How do I get started?
Which game engines and tools can I use Outpost (Medieval RTS Faction Buildings) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Outpost (Medieval RTS Faction Buildings) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Outpost (Medieval RTS Faction Buildings)
Small fortified command yard with open gate, timber hall and corner platforms.