
About
Two timber gate leaves in an open arrangement. Dimensions 2.83 × 2.60 × 2.40 m (X × Y × Z). Ground-centred origin; metre units, +Y up, +Z front. Kingdom limestone/timber palette. Static geometry; no animation, collision or navigation data. Functional/dimensional variant of timber-gate-double.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Timber Gate Double Open (Medieval Castle Construction)” asset in my project. Model: https://cdn.3dassets.dev/assets/23421/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-castle-construction-timber-gate-double-open-d2a0c6bf Description: Two timber gate leaves in an open arrangement. - Dimensions (X × Y × Z): 2.83 × 2.6 × 2.4 metres - Triangles: 288 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23421/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Timber Gate Double Open (Medieval Castle Construction)
Two timber gate leaves in an open arrangement.