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About
Free 3D model of a medieval parchment stretching frame: an oak herse with a pegged skin, twelve pippin cords and six turning tension pegs, 1.4 m wide. Dimensions 1.40 by 1.70 by 0.95 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: peg-left-0 at (-0.65, 0.51, 0.05) m; peg-left-1 at (-0.65, 0.85, 0.05) m; peg-left-2 at (-0.65, 1.19, 0.05) m; peg-right-0 at (0.65, 0.51, 0.05) m; peg-right-1 at (0.65, 0.85, 0.05) m; peg-right-2 at (0.65, 1.19, 0.05) m. The six pegs turn on their own axes to take up the cords, which is how a skin is tightened as it dries. The skin itself does not deform: cloth and hide are flexible surfaces that need a joint per element or a shader, neither of which a rigid node transform can carry. Invented throughout: no real building, institution or text is reproduced, and any written surface carries abstract marks rather than letters. Claustral palette: limestone ashlar and darker rubble stone, lime plaster, oak and pine, lead, wrought iron, brass, parchment, undyed linen, madder and garden green. Rigid node-transform clips: tighten. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Parchment Stretching Frame (Medieval Monastery and Scriptorium)” asset in my project. Model: https://cdn.3dassets.dev/assets/37399/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-monastery-and-scriptorium-parchment-stretchin-58eced40 Description: Free 3D model of a medieval parchment stretching frame: an oak herse with a pegged skin, twelve pippin cords and six turning tension pegs, 1.4 m wide. - Dimensions (X × Y × Z): 1.402 × 1.7 × 0.947 metres - Triangles: 3.2k - Animations: tighten - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37399/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Parchment Stretching Frame (Medieval Monastery and Scriptorium)
Free 3D model of a medieval parchment stretching frame: an oak herse with a pegged skin, twelve pippin cords and six turning tension pegs, 1.4 m wide.