
About
Tall oak wardrobe with a moulded cornice and plinth and a pair of panelled doors on iron ring handles. Dimensions 1.62 x 2.36 x 0.91 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door-wardrobe-left at (-0.71, 0, 0.3); door-wardrobe-right at (0.71, 0, 0.3). Rigid node-transform clips open, close drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wardrobe (Medieval MMO Starter Realm)” asset in my project. Model: https://cdn.3dassets.dev/assets/28819/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-mmo-starter-realm-wardrobe-7ae1185f Description: Tall oak wardrobe with a moulded cornice and plinth and a pair of panelled doors on iron ring handles. Low poly medieval fantasy MMO and RPG game asset. - Dimensions (X × Y × Z): 1.62 × 2.36 × 0.908 metres - Triangles: 436 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28819/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Wardrobe (Medieval MMO Starter Realm) with my AI development tools?
How do I get started?
Which game engines and tools can I use Wardrobe (Medieval MMO Starter Realm) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Wardrobe (Medieval MMO Starter Realm) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wardrobe (Medieval MMO Starter Realm)
Tall oak wardrobe with a moulded cornice and plinth and a pair of panelled doors on iron ring handles. Low poly medieval fantasy MMO and RPG game asset.