
About
Two storey timber framed tavern with a jettied upper floor, a porch canopy over the door, ale casks on a bench outside and a large hanging painted sign. Dimensions 8.22 x 9.76 x 7.50 m (X x Y x Z). Footprint origin at ground level; metre units, +Y up, +Z front. Named pivots: door at (-0.63, 0.42, 3); sign at (2.9, 4.6, 3.47). Rigid node-transform clips open, close, sign-sway drive named nodes on their own pivots. No skinning and no skeleton. Flat low poly palette of grey stone, cream plaster, dark timber, thatch gold, slate, meadow green, teal water and banner red and blue. One flat colour per material, no textures. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Village Tavern (Medieval MMO Starter Realm)” asset in my project. Model: https://cdn.3dassets.dev/assets/28758/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-mmo-starter-realm-village-tavern-55158e5e Description: Two storey timber framed tavern with a jettied upper floor, a porch canopy over the door, ale casks on a bench outside and a large hanging painted sign. Low poly medieval fantasy MMO and RPG game asset. - Dimensions (X × Y × Z): 8.22 × 9.76 × 7.5 metres - Triangles: 4.8k - Animations: open, close, sign-sway - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28758/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Village Tavern (Medieval MMO Starter Realm)
Two storey timber framed tavern with a jettied upper floor, a porch canopy over the door, ale casks on a bench outside and a large hanging painted sign. Low poly medieval fantasy MMO and RPG game asset.