
About
Stone pedestal sundial with triangular gnomon; decorative, not calibrated. Dimensions 1.10 × 1.47 × 1.10 m (X × Y × Z). Ground-centred origin; metre units, +Y up, +Z front. Kingdom limestone/timber palette. Static geometry; no animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sundial (Medieval Castle Construction)” asset in my project. Model: https://cdn.3dassets.dev/assets/23502/v1/model.glb Asset page: https://3dassets.dev/assets/medieval-castle-construction-sundial-a677cb39 Description: Stone pedestal sundial with triangular gnomon; decorative, not calibrated. - Dimensions (X × Y × Z): 1.1 × 1.47 × 1.1 metres - Triangles: 116 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23502/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Sundial (Medieval Castle Construction) with my AI development tools?
How do I get started?
Which game engines and tools can I use Sundial (Medieval Castle Construction) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Sundial (Medieval Castle Construction) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sundial (Medieval Castle Construction)
Stone pedestal sundial with triangular gnomon; decorative, not calibrated.