
Loading model
About
Inflatable racing mark: a 1.8 m yellow tetrahedral buoy on a charcoal collar with a ground line eye and a blank number panel, floating at the turn of a club course. No class, club or sponsor marks. Overall 1.24 by 1.88 by 1.24 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits on the waterline: the centre of the collar at y=0, so the mark is placed directly on a water plane. Static mark: it does not bob, lean or swing to a tide, because a water surface is not a rigid node. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Race mark buoy (Marina and Yacht Club)” asset in my project. Model: https://cdn.3dassets.dev/assets/38325/v1/model.glb Asset page: https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-race-mark--d2b7a061 Description: Inflatable racing mark: a 1.8 m yellow tetrahedral buoy on a charcoal collar with a ground line eye and a blank number panel, floating at the turn of a club course. No class, club or sponsor marks. - Dimensions (X × Y × Z): 1.24 × 1.876 × 1.24 metres - Triangles: 172 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38325/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Race mark buoy (Marina and Yacht Club) with my AI development tools?
How do I get started?
Which game engines and tools can I use Race mark buoy (Marina and Yacht Club) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Race mark buoy (Marina and Yacht Club) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Race mark buoy (Marina and Yacht Club)
Inflatable racing mark: a 1.8 m yellow tetrahedral buoy on a charcoal collar with a ground line eye and a blank number panel, floating at the turn of a club course. No class, club or sponsor marks.