{"data":{"id":"38325","slug":"marina-and-yacht-club-marina-and-yacht-club-race-mark--d2b7a061","title":"Race mark buoy (Marina and Yacht Club)","summary":"Inflatable racing mark: a 1.8 m yellow tetrahedral buoy on a charcoal collar with a ground line eye and a blank number panel, floating at the turn of a club course. No class, club or sponsor marks.","description":"Inflatable racing mark: a 1.8 m yellow tetrahedral buoy on a charcoal collar with a ground line eye and a blank number panel, floating at the turn of a club course. No class, club or sponsor marks. Overall 1.24 by 1.88 by 1.24 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, with a free origin stated below. The origin is free and sits on the waterline: the centre of the collar at y=0, so the mark is placed directly on a water plane. Static mark: it does not bob, lean or swing to a tide, because a water surface is not a rigid node. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no marina, club, boat builder, engine maker, sailmaker or regatta is named or depicted, every hull name board, sail number, burgee, flag, sign and plate is blank or an abstract shape, and no real vessel is reproduced.","status":"published","url":"https://3dassets.dev/assets/marina-and-yacht-club-marina-and-yacht-club-race-mark--d2b7a061","cdnUrl":"https://cdn.3dassets.dev/assets/38325/v1/model.glb","downloadUrl":"https://3dassets.dev/download/marina-and-yacht-club-marina-and-yacht-club-race-mark--d2b7a061","thumbnailUrl":"https://cdn.3dassets.dev/assets/38325/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38325/v1/poster.webp","blurhash":"UEB3vExu01D*acWBRoog03Rk~Txa%Lj]Rkay","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":9808,"triangles":172,"vertices":362,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.6200000047683716,-0.2557480953254969,-0.6200000047683716],"max":[0.6200000047683716,1.6200000047683716,0.6200000047683716]},"sizeMeters":[1.24,1.876,1.24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:28:17.124Z","updatedAt":"2026-09-12T14:28:17.227Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38325/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RaceMarkBuoyMarinaAndYachtClub(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38325/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38325/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38325/v1/model.glb\" alt=\"Race mark buoy (Marina and Yacht Club)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38325/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38325/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}