3DAssets.dev

Loading model

About

A four metre hall wall, 4.2 m tall and 0.25 m thick, sandstone with a proud dark timber frame and two brass banner pegs. Origin at the bottom centre of the inner face, which faces +Z and carries the frame and pegs; the stone runs back to z = -0.25. Overall 4.000 x 4.200 x 0.465 m (X x Y x Z), metre units, +Y up, facing +Z, resting on y=0 with the origin under the footprint. Static geometry: no rig, no skinning, no animation, no collision and no navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Gallery Wall (Legendary Warriors Kit)” asset in my project.

Model: https://cdn.3dassets.dev/assets/39224/v1/model.glb
Asset page: https://3dassets.dev/assets/legendary-warriors-kit-gallery-wall-59530d3d
Description: Four metre hall wall with timber framing and banner pegs.

- Dimensions (X × Y × Z): 4 × 4.2 × 0.465 metres
- Triangles: 284
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39224/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Gallery Wall (Legendary Warriors Kit) with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Gallery Wall (Legendary Warriors Kit) with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Gallery Wall (Legendary Warriors Kit) in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Gallery Wall (Legendary Warriors Kit)

Four metre hall wall with timber framing and banner pegs.

Download asset · 30.8 KB

More in Buildings & Architecture

Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 32 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 32 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 31 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 31 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 30 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 30 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 28 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 28 ↓
Workshop Floor Tile (Robots and Drones Kit)

Workshop Floor Tile (Robots and Drones Kit)

2 m floor tile for workshop hall scenes.

@3dassets48 tris · 24 ↓
Slate Roof Section (Distillery and Bonded Warehouse)

Slate Roof Section (Distillery and Bonded Warehouse)

Four metre pitched slate roof run spanning 5.2 m and rising 1.5 m to the ridge: a slated gable body with seven laid courses on each slope, timber eaves boards, gutters, rafter feet and a ridge course over the joint. Sits on two wall heads and lays end to end with the next run.

@3dassets368 tris · 24 ↓
Flood Refuge Dormitory (Bellroot Fen Floodward Marches)Animated

Flood Refuge Dormitory (Bellroot Fen Floodward Marches)

Broad raised refuge with double supported entrance stairs and shared veranda, full gabled roof, four stacked communal bunk frames, bedding and a fitted dining corner.

@3dassets79.7k tris · 24 ↓
Silt Survey Office (Bellroot Fen Floodward Marches)Animated

Silt Survey Office (Bellroot Fen Floodward Marches)

Hipped-roof survey office organised around a stocked central archive core, fitted measuring desk, reading bench and framed front observation lights. Complete roof underside and open entry.

@3dassets38.6k tris · 21 ↓

Similar assets

Hall Scoreboard on Wall Frame (Community Sports Hall and Changing Rooms)Animated

Hall Scoreboard on Wall Frame (Community Sports Hall and Changing Rooms)

A 1.8 m by 1 m hall scoreboard on its steel wall frame: a dark display face with red home and yellow away digit blocks, a white period clock between them and a hinged result flap on a tipping mount. Modelled with the flap on y=0, so the scene lifts it up the wall.

@3dassets428 tris · 9 ↓
Timber Wall Straight (Adventurers Tavern and Guild Hall)

Timber Wall Straight (Adventurers Tavern and Guild Hall)

Two-metre timber framed plaster wall with bevelled framing, brace and pegged joints.

@3dassets1.0k tris · 7 ↓
Gallery Monitor Wall (TV Studio and Broadcast Gallery)

Gallery Monitor Wall (TV Studio and Broadcast Gallery)

A 2.4 by 2.3 m monitor wall on its own floor frame: a two metre multiviewer over a row of four source monitors, in an alloy frame with raking stays, feet and amber capping rails. It stands behind a gallery desk where the whole room can see it.

@3dassets1.4k tris · 8 ↓
Timber Wall Bar Unit (Community Sports Hall and Changing Rooms)

Timber Wall Bar Unit (Community Sports Hall and Changing Rooms)

A 1 m by 2.6 m timber wall bar unit: two shaped stiles on steel wall brackets, sixteen beech rungs at 145 mm centres, a steel head beam and a red height marker. It bolts flat to a hall wall and is modelled with its stiles resting on y=0.

@3dassets972 tris · 9 ↓
Sports Hall Wall Module with Window Strip (Community Sports Hall and Changing Rooms)

Sports Hall Wall Module with Window Strip (Community Sports Hall and Changing Rooms)

A 2 m by 4.6 m painted blockwork sports hall wall module with a glazed high level window strip at 2.5 m, an aluminium cill and a blue dado band along the playing side. Modules butt on the 2 m module, so a hall wall of any length is a run of them.

@3dassets904 tris · 12 ↓
Village Hall Wall Module (Village Hall and Community Events)

Village Hall Wall Module (Village Hall and Community Events)

A 2 m by 3.2 m village hall wall module: cream painted plaster over a stained dado rail, a white skirting and a high window with a glazing bar and a moulded cill at 2 m. Modules butt on the 2 m module, so a hall wall of any length is a run of them.

@3dassets824 tris · 13 ↓
Backdrop Banner Frame (Live Music Venue and Festival Stage)

Backdrop Banner Frame (Live Music Venue and Festival Stage)

A 3 by 3.2 m banner frame: a tube frame on raked back legs with ballast pads, carrying a printed PVC banner and a light panel across it. Frames butt into a sponsor wall along a pit or a walkway.

@3dassets440 tris · 9 ↓
Revetment Wall (Timber Frame) (WW1 Trench Line 1917)

Revetment Wall (Timber Frame) (WW1 Trench Line 1917)

Standalone revetment panel in sawn boards on a timber frame with corner posts.

@3dassets192 tris · 7 ↓
Timber Wall Corner (Adventurers Tavern and Guild Hall)

Timber Wall Corner (Adventurers Tavern and Guild Hall)

Return corner of two framed wall bays.

@3dassets2.1k tris · 5 ↓
Timber Wall End (Adventurers Tavern and Guild Hall)

Timber Wall End (Adventurers Tavern and Guild Hall)

Framed wall ending in a capped oak pier.

@3dassets1.1k tris · 6 ↓
Sorting hall wall module, 4 m (Parcel Depot and Sorting Hall)

Sorting hall wall module, 4 m (Parcel Depot and Sorting Hall)

Ribbed grey cladding wall 4 m wide, 3.6 m tall and 160 mm thick on a concrete plinth, with a charcoal capping rail, a blue wayfinding band at 2.2 m and side ports on the centre line so a hall encloses itself.

@3dassets156 tris · 7 ↓
Hall Wall Clock (Village Hall and Community Events)

Hall Wall Clock (Village Hall and Community Events)

A 340 mm brass rimmed hall clock: a domed case, a white dial with twelve batons and hour and minute hands stopped at a quarter past ten. The hands are geometry and do not turn. Modelled with its base on y=0, so the scene lifts it up the wall.

@3dassets408 tris · 10 ↓