
Loading model
About
A human heart at triple size on a study base: muscular body with apex, aortic arch, vena cava and pulmonary stubs in red for arteries and blue for veins. Overall 0.26 by 0.46 by 0.21 m (X by Y by Z). Metres, +Y up, front toward +Z, resting on y=0. Static geometry; the apex points down. No blood or cut faces. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Heart Model (Human Anatomy and Education Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/38952/v1/model.glb Asset page: https://3dassets.dev/assets/human-anatomy-and-education-kit-heart-model-79e77e2b Description: A human heart at triple size on a study base: muscular body with apex, aortic arch, vena cava and pulmonary stubs in red for arteries and blue for veins. - Dimensions (X × Y × Z): 0.26 × 0.457 × 0.208 metres - Triangles: 976 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38952/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Heart Model (Human Anatomy and Education Kit)
A human heart at triple size on a study base: muscular body with apex, aortic arch, vena cava and pulmonary stubs in red for arteries and blue for veins.