
About
A 2.2 m revolving door, 2.49 m to the canopy top: two curved glazed drum quadrants with head and cill rails, four corner mullions, a central spindle carrying four named glass wings, and a canopy ring. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: wing-1, wing-2, wing-3, wing-4. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Revolving door module (Hotel and Resort Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/25877/v1/model.glb Asset page: https://3dassets.dev/assets/hotel-and-resort-operations-revolving-door-module-52dfa44e Description: A 2.2 m revolving door, 2.49 m to the canopy top: two curved glazed drum quadrants with head and cill rails, four corner mullions, a central spindle carrying four named glass wings, and a canopy ring. - Dimensions (X × Y × Z): 2.22 × 2.49 × 2.204 metres - Triangles: 1.7k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25877/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Revolving door module (Hotel and Resort Operations)
A 2.2 m revolving door, 2.49 m to the canopy top: two curved glazed drum quadrants with head and cill rails, four corner mullions, a central spindle carrying four named glass wings, and a canopy ring.