
Loading model
About
A static upright axe with a modeled wedge head and wooden grip. No collision or gameplay behavior is embedded.
Measured bounds: 0.38 × 0.96 × 0.12 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Harvest Hearth kit. CC0 original procedural geometry.
Part of Harvest Hearth.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Harvest Hearth Harvest Wood Axe” asset in my project. Model: https://cdn.3dassets.dev/assets/68/v1/model.glb Asset page: https://3dassets.dev/assets/harvest-hearth-harvest-wood-axe Description: A short handled splitting axe with a broad wedge blade and dark socket for woodcutting pickups or tool racks. - Dimensions (X × Y × Z): 0.385 × 0.957 × 0.12 metres - Triangles: 644 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/68/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Harvest Hearth Harvest Wood Axe with my AI development tools?
How do I get started?
Which game engines and tools can I use Harvest Hearth Harvest Wood Axe with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Harvest Hearth Harvest Wood Axe in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Harvest Hearth Harvest Wood Axe
A short handled splitting axe with a broad wedge blade and dark socket for woodcutting pickups or tool racks.