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About
Armored lobster with segmented tail, fan, paired claws, eight legs and long antennae. Harbor & Tackle miniature art family. Metres, +Y up; grounded origin. Solid-color PBR materials, static geometry, no rig, collision or custom shader.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lobster (Fishing Harbour and Boats)” asset in my project. Model: https://cdn.3dassets.dev/assets/19590/v1/model.glb Asset page: https://3dassets.dev/assets/harbor-and-tackle-lobster-9d5ce4a4 Description: Armored lobster with segmented tail, fan, paired claws, eight legs and long antennae. - Dimensions (X × Y × Z): 0.48 × 0.282 × 1.067 metres - Triangles: 4.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19590/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Lobster (Fishing Harbour and Boats) with my AI development tools?
How do I get started?
Which game engines and tools can I use Lobster (Fishing Harbour and Boats) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Lobster (Fishing Harbour and Boats) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lobster (Fishing Harbour and Boats)
Armored lobster with segmented tail, fan, paired claws, eight legs and long antennae.