
About
Pit garage end wall. Bounds 0.220 x 3.000 x 7.000 metres X/Y/Z. +Y up, nose +Z, axles X. Wheel pivots are named where present. Static geometry; no rig, collision or navigation data. Modular track ports document 12 m-wide road centerline interfaces; all signs are generic blanks.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pit garage end wall (Formula Race Cars and Grand Prix Circuit)” asset in my project. Model: https://cdn.3dassets.dev/assets/15219/v1/model.glb Asset page: https://3dassets.dev/assets/grand-prix-circuit-and-open-wheel-garage-end-wall-6e5aef11 Description: Pit garage end wall in an original generic circuit family. - Dimensions (X × Y × Z): 0.22 × 3 × 7.001 metres - Triangles: 24 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15219/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pit garage end wall (Formula Race Cars and Grand Prix Circuit)
Pit garage end wall in an original generic circuit family.