
About
Three stacked rounded bars, the standard menu handle, sized to read at HUD scale.
Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.
Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Menu bars icon (Game UI icon library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8362/v1/model.glb Asset page: https://3dassets.dev/assets/game-ui-icon-library-menu-bars-f2b91bf5 Description: Three stacked rounded bars, the standard menu handle, sized to read at HUD scale. - Dimensions (X × Y × Z): 0.98 × 0.921 × 0.274 metres - Triangles: 696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8362/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Menu bars icon (Game UI icon library)
Three stacked rounded bars, the standard menu handle, sized to read at HUD scale.