
About
Three post hourglass with gold end caps, filled sand in the lower bulb and clear glass above, for timers and cooldowns.
Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.
Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hourglass icon (Game UI icon library)” asset in my project. Model: https://cdn.3dassets.dev/assets/8300/v1/model.glb Asset page: https://3dassets.dev/assets/game-ui-icon-library-hourglass-9faf6482 Description: Three post hourglass with gold end caps, filled sand in the lower bulb and clear glass above, for timers and cooldowns. - Dimensions (X × Y × Z): 0.736 × 0.94 × 0.717 metres - Triangles: 440 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8300/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Hourglass icon (Game UI icon library)
Three post hourglass with gold end caps, filled sand in the lower bulb and clear glass above, for timers and cooldowns.