
About
Scorched masonry wall section 2.60 m wide, with a blown out window opening, soot plumes above it and a broken top course. Dimensions 2.69 by 2.85 by 0.40 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Section 2.66 by 2.90 by 0.40 m. Static geometry. The face is blank render: no signage, address or country specific detail. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Scorched Wall Section (Fire and Emergency Services)” asset in my project. Model: https://cdn.3dassets.dev/assets/29940/v1/model.glb Asset page: https://3dassets.dev/assets/fire-and-emergency-services-scorched-wall-section-82feeec2 Description: Scorched masonry wall section 2.60 m wide, with a blown out window opening, soot plumes above it and a broken top course. - Dimensions (X × Y × Z): 2.687 × 2.854 × 0.4 metres - Triangles: 684 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29940/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Scorched Wall Section (Fire and Emergency Services)
Scorched masonry wall section 2.60 m wide, with a blown out window opening, soot plumes above it and a broken top course.