
About
Front line box bodied ambulance on a van chassis, with a glazed patient compartment, a rear step and twin rear barn doors. Dimensions 3.37 by 2.76 by 6.01 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-afl at (-0.92, 0.42, 1.70) m; wheel-afr at (0.92, 0.42, 1.70) m; wheel-arl at (-0.92, 0.42, -1.60) m; wheel-arr at (0.92, 0.42, -1.60) m; cab-door-left at (-1.03, 1.75, 2.90) m; cab-door-right at (1.03, 1.75, 2.90) m; rear-door-left at (-1.06, 1.50, -2.53) m; rear-door-right at (1.06, 1.50, -2.53) m. Body 5.90 m long. Both cab doors, both rear doors and the four wheels are named pivot nodes; the interior is not modelled beyond the shell, so the doors reveal a plain compartment. Invented plain livery, no service crest, unit number or country marking. Service palette: signal red, high visibility yellow, charcoal, galvanised steel, station brick and glass, with scorch and soot on the incident pieces. Rigid node-transform clips: cab-door-open, cab-door-close, rear-door-open, rear-door-close and wheel-roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ambulance (Fire and Emergency Services)” asset in my project. Model: https://cdn.3dassets.dev/assets/29900/v1/model.glb Asset page: https://3dassets.dev/assets/fire-and-emergency-services-ambulance-f22ce1a5 Description: Front line box bodied ambulance on a van chassis, with a glazed patient compartment, a rear step and twin rear barn doors. - Dimensions (X × Y × Z): 3.371 × 2.76 × 6.006 metres - Triangles: 4.7k - Animations: cab-door-open, cab-door-close, rear-door-open, rear-door-close, wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29900/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Ambulance (Fire and Emergency Services) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ambulance (Fire and Emergency Services) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ambulance (Fire and Emergency Services) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ambulance (Fire and Emergency Services)
Front line box bodied ambulance on a van chassis, with a glazed patient compartment, a rear step and twin rear barn doors.