
About
Wall with a recessed barred observation window. Dimensions 4.00 × 3.00 × 0.50 m. Grounded metre-scale model; +Y up. Embedded 32px nearest-filtered material details where textured. Static geometry only; no interaction, animation, collision or navigation mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wall Barred Window (Dungeon Room Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/25753/v1/model.glb Asset page: https://3dassets.dev/assets/dungeon-room-builder-wall-barred-window-19c37a20 Description: Wall with a recessed barred observation window. - Dimensions (X × Y × Z): 4 × 3 × 0.5 metres - Triangles: 120 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25753/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wall Barred Window (Dungeon Room Builder)
Wall with a recessed barred observation window.