
About
Handheld waterproof dive light with large sealed lens bezel and top grip. No beam or embedded light. Original AI-generated CC0 stylized salvage equipment. Metres, +Y up, +Z front, grounded footprint origin. Standard fidelity, bevelled construction and embedded procedural panel texture where used. Static geometry; no animation, physics, water, particles, lighting or functional instruments. Wreck sections are non-modular fragments with no connector guarantees.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Underwater Torch (Diving and Underwater Salvage)” asset in my project. Model: https://cdn.3dassets.dev/assets/28449/v1/model.glb Asset page: https://3dassets.dev/assets/diving-and-underwater-salvage-underwater-torch-3605c740 Description: Handheld waterproof dive light with large sealed lens bezel and top grip. No beam or embedded light. - Dimensions (X × Y × Z): 0.174 × 0.309 × 0.372 metres - Triangles: 360 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28449/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Underwater Torch (Diving and Underwater Salvage)
Handheld waterproof dive light with large sealed lens bezel and top grip. No beam or embedded light.