
About
Sealed metre-wide recovery pod with impact-rounded shell, raised compression seam, external bands, clasps and carrying handles. Lid static. Original AI-generated CC0 stylized salvage equipment. Metres, +Y up, +Z front, grounded footprint origin. Standard fidelity, bevelled construction and embedded procedural panel texture where used. Static geometry; no animation, physics, water, particles, lighting or functional instruments. Wreck sections are non-modular fragments with no connector guarantees.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sealed Salvage Pod (Diving and Underwater Salvage)” asset in my project. Model: https://cdn.3dassets.dev/assets/28441/v1/model.glb Asset page: https://3dassets.dev/assets/diving-and-underwater-salvage-sealed-salvage-pod-7080b5ff Description: Sealed metre-wide recovery pod with impact-rounded shell, raised compression seam, external bands, clasps and carrying handles. Lid static. - Dimensions (X × Y × Z): 1.24 × 0.982 × 0.978 metres - Triangles: 996 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28441/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sealed Salvage Pod (Diving and Underwater Salvage)
Sealed metre-wide recovery pod with impact-rounded shell, raised compression seam, external bands, clasps and carrying handles. Lid static.