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A controlled demolition and site clearance 36 m by 24 m, hoarded, damped down and mid job. Solid hoarding runs across the front and down the left boundary with the gate on the haul road, the wheel wash and the banksman's post inside it, the signage frame and the cone and barrier kit beside them, and mesh fencing on its feet closing the right hand frontage. Along the back the building is coming down: two intact masonry bays, one breached bay with its broken lintel and bent rebar, one bay down to a stub and rubble, the reinforced floor slab showing its mesh where the screed has been lifted, and a run of debris netting on scaffold standing behind the face. The high reach demolition machine works the wall from the front with its pulveriser fourteen metres up, a tracked excavator on the breaker attacks the slab, the bulldozer pushes the arisings into the stockpile in the middle of the site and a second tracked excavator loads out of it with its digging bucket. On the left the processing train runs: the tracked jaw crusher with the overband magnet on its product conveyor, the screening plant beside it throwing fines, sand and oversize into their own cones, the graded feed pile between them and the wheeled loader swinging a full bucket to the hopper. Salvage is sorted along the right hand boundary into banded brick on pallets, cut steel beams on bearers, segregated timber and a bundle of cut rebar, with the skid steer and its sorting grapple, the telehandler and a lifting magnet on its stand beside them. The articulated hauler and the site dumper stand on the mud tracked haul road with an open skip and a covered skip, a steel road plate bridges the broken ground, the dust suppression bowser and the sprinkler bar damp the working face, and the site office, welfare unit and crew cabin sit on their blocks with the fire point, first aid station, power distro and floodlight masts around them.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Demolition site mid clearance with plant working the face (Demolition and Site Clearance)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35713/v1/model.glb
Asset page: https://3dassets.dev/assets/demolition-and-site-clearance-demolition-f865c36c-starter-scene
Description: A controlled demolition and site clearance 36 m by 24 m, hoarded, damped down and mid job. Solid hoarding runs across the front and down the left boundary with the gate on the haul road, the wheel wash and the banksman's post inside it, the signage frame and the cone and...

- Dimensions (X × Y × Z): 44.4 × 13.72 × 25.085 metres
- Triangles: 44.0k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35713/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Demolition site mid clearance with plant working the face (Demolition and Site Clearance)

A controlled demolition and site clearance 36 m by 24 m, hoarded, damped down and mid job. Solid hoarding runs across the front and down the left boundary with the gate on the haul road, the wheel wash and the banksman's post inside it, the signage frame and the cone and...

Download asset · 2.0 MB

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