3DAssets.dev

Loading model

About

Cabin balcony module 6 m wide and 3.2 m to the deck head: two recessed balconies with glass balustrades, a teak capping, framed sliding doors and a divider between them, on the same ported grid as the plain wall run so the two mix along a facade. Overall 6.00 by 3.20 by 2.43 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the wall's footprint, the balconies facing +Z; stack runs at 3.2 m intervals for further decks. Static modular piece: the balcony doors are fixed glazed panels rather than a rigged leaf, because a recessed sliding door would need a pocket modelled behind the cabin wall this module does not carry. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Superstructure balcony run, 6 m (Cruise Ship Deck and Lounge)” asset in my project.

Model: https://cdn.3dassets.dev/assets/38414/v1/model.glb
Asset page: https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-feec8ca0
Description: Cabin balcony module 6 m wide and 3.2 m to the deck head: two recessed balconies with glass balustrades, a teak capping, framed sliding doors and a divider between them, on the same ported grid as the plain wall run so the two mix along a facade.

- Dimensions (X × Y × Z): 6 × 3.2 × 2.43 metres
- Triangles: 192
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38414/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Superstructure balcony run, 6 m (Cruise Ship Deck and Lounge)

Cabin balcony module 6 m wide and 3.2 m to the deck head: two recessed balconies with glass balustrades, a teak capping, framed sliding doors and a divider between them, on the same ported grid as the plain wall run so the two mix along a facade.

Download asset · 31.8 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 39 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 38 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 35 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Superstructure wall run, 6 m (Cruise Ship Deck and Lounge)

Superstructure wall run, 6 m (Cruise Ship Deck and Lounge)

Deckhouse wall module 6 m wide and 3.2 m to the deck head: white plating with a welded sheer band, three framed cabin windows and a deck head lip. Ports at both ends and top and bottom so a superstructure runs the length of a ship and stacks deck on deck.

@3dassets192 tris · 10 ↓
Gallery Glass Partition Module (TV Studio and Broadcast Gallery)

Gallery Glass Partition Module (TV Studio and Broadcast Gallery)

A 1.2 by 2.7 m glazed partition module between a gallery and a studio floor: alloy posts, head and transom, a dark dado panel with an amber kick band below 860 mm and a single pane above it. Its glass-left and glass-right ports at half height butt module to module along the run.

@3dassets448 tris · 16 ↓
Balcony divider panel (Cruise Ship Deck and Lounge)

Balcony divider panel (Cruise Ship Deck and Lounge)

Privacy divider between two cabin balconies: a 1.7 m obscured glass panel in a white framed post reaching 2.2 m, with a teak capping and a bolted deck foot, for closing the gap between balcony runs.

@3dassets72 tris · 10 ↓
Protective Glass Panel, 2 m (Ice Hockey Arena and Locker Room)

Protective Glass Panel, 2 m (Ice Hockey Arena and Locker Room)

A 2 m protective glass module 1.6 m tall in slim dark stanchions on a steel shoe. It is modelled to stand on top of a dasher board module, so place it at 1.07 m over the boards; glass-left and glass-right butt panel to panel along a run. The glass is a solid sheet with no flex.

@3dassets416 tris · 16 ↓
Stair balustrade module, 1.2 m (Office Lobby and Building Facilities)

Stair balustrade module, 1.2 m (Office Lobby and Building Facilities)

A 1.2 m glass balustrade module 1.1 m high: a chamfered base shoe, a laminated glass infill, a stainless handrail tube with a timber cap and two intermediate clamps.

@3dassets432 tris · 11 ↓
Painted steel deck plate, 6 m (Cruise Ship Deck and Lounge)

Painted steel deck plate, 6 m (Cruise Ship Deck and Lounge)

The same 6 m deck module in grey non slip deck paint with a yellow service margin and a welded seam, for the working and service parts of a deck where teak is never laid.

@3dassets48 tris · 14 ↓
Jogging track deck plate, 6 m (Cruise Ship Deck and Lounge)

Jogging track deck plate, 6 m (Cruise Ship Deck and Lounge)

Deck module 6 m square surfaced as a two lane jogging track: a red rubberised band 2.4 m wide with white lane dashes and a painted distance mark, for the circuit that runs the length of a promenade.

@3dassets120 tris · 10 ↓
Promenade deck section, 6 m (Cruise Ship Deck and Lounge)

Promenade deck section, 6 m (Cruise Ship Deck and Lounge)

Outboard promenade module: a 6 m teak deck plate with the ship's white bulwark along its seaward edge, a teak cap rail at 1.12 m, a stainless grab rail, welded stiffeners and scuppers at deck level. Ports on its three open edges so a promenade runs the length of a ship.

@3dassets264 tris · 12 ↓
Glass windbreak panel (Cruise Ship Deck and Lounge)

Glass windbreak panel (Cruise Ship Deck and Lounge)

Deck windbreak 2 m wide and 1.8 m tall: a toughened glass panel in a stainless frame on two bolted feet, with a teak capping and a mid rail, for sheltering a lounger terrace or a bar from the ship's own wind. Ports at both ends so panels run in a line.

@3dassets136 tris · 10 ↓
Deck Stair and Ramp Module (Sci-Fi City Towers and Skyways)

Deck Stair and Ramp Module (Sci-Fi City Towers and Skyways)

An 8 by 16 m access module that brings the 2.4 m street deck to ground level: a 13 m accessible ramp with double handrails on the west half, an eight-riser stair on the east half, a short deck landing and edge lighting.

@3dassets780 tris · 12 ↓
Cabin ventilation duct run (Space Station and Docking Bays)

Cabin ventilation duct run (Space Station and Docking Bays)

A 2 m cabin ventilation run on a module wall segment: a rectangular duct with flanged joints and a louvred diffuser, a fan box with a bladed inlet grille, a ribbed flexible hose loop and a service label.

@3dassets1.3k tris · 13 ↓
Jetty Deck Module (Lighthouse and Rocky Coast)

Jetty Deck Module (Lighthouse and Rocky Coast)

Timber jetty in 6 m bays: four driven piles, cross bracing, a twelve board deck 2.4 m wide at the land datum and an iron handrail down each side. End ports run bays out over the water.

@3dassets536 tris · 9 ↓