
About
One-metre-radius ninety-degree boundary rope corner with matching tangent ports. Dimensions 1.02 × 0.05 × 1.02 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original unbranded cricket equipment. Static training scenery; no ball physics, scoring simulation or sporting certification. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boundary Rope Curved (Cricket Ground and Pavilion)” asset in my project. Model: https://cdn.3dassets.dev/assets/31332/v1/model.glb Asset page: https://3dassets.dev/assets/cricket-ground-and-pavilion-boundary-rope-curved-bf39a851 Description: One-metre-radius ninety-degree boundary rope corner with matching tangent ports. - Dimensions (X × Y × Z): 1.024 × 0.05 × 1.024 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31332/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boundary Rope Curved (Cricket Ground and Pavilion)
One-metre-radius ninety-degree boundary rope corner with matching tangent ports.