
About
Twin coat and bag locker with separate door divisions, vented shell, discrete handles and blank labels. Original fictional civic hearing and records furnishings. Metres, Y up, Z forward, ground-contact origin. Static model; no legal workflow, records access or security claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Coat And Bag Locker (City Courthouse and Records Office)” asset in my project. Model: https://cdn.3dassets.dev/assets/30998/v1/model.glb Asset page: https://3dassets.dev/assets/city-courthouse-and-records-office-city-courthouse-and-693b901b Description: Twin coat and bag locker with separate door divisions, vented shell, discrete handles and blank labels. - Dimensions (X × Y × Z): 0.922 × 1.825 × 0.702 metres - Triangles: 4.7k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30998/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Coat And Bag Locker (City Courthouse and Records Office)
Twin coat and bag locker with separate door divisions, vented shell, discrete handles and blank labels.