
About
Pendant mineral tips below a ceiling slab; water is suggested by material only. 2.00 × 0.93 × 2.00 metres. Original CC0 static cave geometry with embedded nearest-filtered pixel textures. +Y up; grounded at y=0. No collision, navigation, rig or animation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dripping ceiling panel (Cave and Crystal Caverns)” asset in my project. Model: https://cdn.3dassets.dev/assets/21287/v1/model.glb Asset page: https://3dassets.dev/assets/cave-and-crystal-networks-dripping-ceiling-5d2b2412 Description: Pendant mineral tips below a ceiling slab; water is suggested by material only. - Dimensions (X × Y × Z): 2 × 0.928 × 2 metres - Triangles: 1.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21287/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dripping ceiling panel (Cave and Crystal Caverns)
Pendant mineral tips below a ceiling slab; water is suggested by material only.