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About
A 3 m laundry end for the shower block: the same render and apron under a lower mono pitch roof, a vent panel, a high light at the back and a blue door. It is ported on its open west face, so it butts onto the block and reads as one building. The door opens and shuts. Overall 3.520 x 2.714 x 4.695 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: door. Connectors: start (block). Caravan Park and Campsite / holidaypark-lp-v1: mown grass, concrete hardstanding, cream caravan shell, sawn timber, galvanised steel and charcoal glazing, with the orange and blue of awnings, tents and site signage carrying the colour, embedded procedural timber and concrete maps and no custom shaders. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Laundry Room Module (Caravan Park and Campsite)” asset in my project. Model: https://cdn.3dassets.dev/assets/35371/v1/model.glb Asset page: https://3dassets.dev/assets/caravan-park-and-campsite-laundry-room-module-f39c1a7f Description: A 3 m laundry end for the shower block: the same render and apron under a lower mono pitch roof, a vent panel, a high light at the back and a blue door. It is ported on its open west face, so it butts onto the block and reads as one building. The door opens and shuts. - Dimensions (X × Y × Z): 3.52 × 2.714 × 4.695 metres - Triangles: 180 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35371/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Laundry Room Module (Caravan Park and Campsite)
A 3 m laundry end for the shower block: the same render and apron under a lower mono pitch roof, a vent panel, a high light at the back and a blue door. It is ported on its open west face, so it butts onto the block and reads as one building. The door opens and shuts.