
About
Long wood boat hook with ferrule, curved return hook and short opposing point. Original canal navigation scenery. Metres, Y up, Z forward, ground-contact origin. Static scenery without water simulation, operating instructions or certified engineering dimensions.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Boat Hook (Canal Boats and Lock Operations)” asset in my project. Model: https://cdn.3dassets.dev/assets/31650/v1/model.glb Asset page: https://3dassets.dev/assets/canal-boats-and-lock-operations-canal-boats-and-lock-o-39dec753 Description: Long wood boat hook with ferrule, curved return hook and short opposing point. - Dimensions (X × Y × Z): 0.234 × 0.052 × 1.973 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31650/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Boat Hook (Canal Boats and Lock Operations)
Long wood boat hook with ferrule, curved return hook and short opposing point.