
About
African grey parrot perched with scalloped grey plumage, a bare white face mask, black hooked bill and the short scarlet tail. Overall 0.132 x 0.287 x 0.483 m (X x Y x Z), metre units, +Y up, +Z forward. Lowest point at y=0 with the pivot centred on the footprint. Smooth-shaded surfaces with 1024 px procedural plumage and scale maps; feather ranks and scutes are modelled solids rather than texture. Static posed study: no rig, animation, collision or navigation data. A wing beat, a gait and a slither are all deformation, which rigid node transforms cannot carry, so nothing here pretends to move.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “African grey parrot (Birds and Reptiles HD)” asset in my project. Model: https://cdn.3dassets.dev/assets/28088/v1/model.glb Asset page: https://3dassets.dev/assets/birds-and-reptiles-hd-african-grey-parrot-af8c2ce7 Description: African grey parrot perched with scalloped grey plumage, a bare white face mask, black hooked bill and the short scarlet tail. - Dimensions (X × Y × Z): 0.132 × 0.287 × 0.483 metres - Triangles: 15.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28088/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
African grey parrot (Birds and Reptiles HD)
African grey parrot perched with scalloped grey plumage, a bare white face mask, black hooked bill and the short scarlet tail.