
About
Standing african wild dog with articulated paws, alert rounded ears and anatomically proportioned torso. Dimensions 0.48 × 1.05 × 2.54 metres. Smooth untextured natural materials, +Y up and +Z forward; feet at y=0, footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “african wild dog (African Savanna Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/6546/v1/model.glb Asset page: https://3dassets.dev/assets/savanna-wildlife-african-wild-dog-cb379ff3 Description: Standing african wild dog with articulated paws, alert rounded ears and anatomically proportioned torso. - Dimensions (X × Y × Z): 0.478 × 1.048 × 2.536 metres - Triangles: 5.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6546/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
african wild dog (African Savanna Animals)
Standing african wild dog with articulated paws, alert rounded ears and anatomically proportioned torso.