
About
mute swan with long curved neck and wading legs. Natural untextured smooth-shaded materials; dimensions 0.55 × 1.58 × 1.32 metres. +Y up, +Z forward, lowest point at y=0, footprint-centred pivot. Flying studies are staged 3 m or more above ground. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “mute swan (Birds and Flying Creatures)” asset in my project. Model: https://cdn.3dassets.dev/assets/20585/v1/model.glb Asset page: https://3dassets.dev/assets/birds-and-flying-creatures-mute-swan-fd334931 Description: mute swan with long curved neck and wading legs. - Dimensions (X × Y × Z): 0.548 × 1.584 × 1.316 metres - Triangles: 3.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/20585/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use mute swan (Birds and Flying Creatures) with my AI development tools?
How do I get started?
Which game engines and tools can I use mute swan (Birds and Flying Creatures) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use mute swan (Birds and Flying Creatures) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
mute swan (Birds and Flying Creatures)
mute swan with long curved neck and wading legs.