
About
Hollow cassette lockring socket with twelve projecting splines and a central guide pin. Dimensions 0.04 × 0.04 × 0.04 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original petrol blue, steel, pale birch and black rubber bicycle workshop palette. Static geometry; no rig, animation, collision or navigation data. Static original bicycle service scenery only; no maintenance instructions or safety certification.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cassette Lockring Tool (Bicycle Shop and Repair Cafe)” asset in my project. Model: https://cdn.3dassets.dev/assets/32402/v1/model.glb Asset page: https://3dassets.dev/assets/bicycle-shop-and-repair-cafe-cassette-lockring-tool-b8963740 Description: Hollow cassette lockring socket with twelve projecting splines and a central guide pin. - Dimensions (X × Y × Z): 0.038 × 0.044 × 0.044 metres - Triangles: 4.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32402/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cassette Lockring Tool (Bicycle Shop and Repair Cafe)
Hollow cassette lockring socket with twelve projecting splines and a central guide pin.