
About
Fork-grown staff enclosing a suspended hollow bronze bell with interior clapper, twin suspension eyes, weighted ferrule, spiral grain and fitted cord grip. Original asymmetric first-person casting silhouette. Original Bellroot Fen development prototype; metre scale, static anatomical/construction proof. No skeletal rig or animation claimed.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bellroot Channeling Staff (Bellroot Fen Floodward Marches)” asset in my project. Model: https://cdn.3dassets.dev/assets/32907/v1/model.glb Asset page: https://3dassets.dev/assets/bellroot-fen-floodward-marches-bellroot-channeling-sta-4e1fc7a1 Description: Fork-grown staff enclosing a suspended hollow bronze bell with interior clapper, twin suspension eyes, weighted ferrule, spiral grain and fitted cord grip. Original asymmetric first-person casting silhouette. - Dimensions (X × Y × Z): 0.514 × 2.343 × 0.25 metres - Triangles: 51.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32907/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Bellroot Channeling Staff (Bellroot Fen Floodward Marches)
Fork-grown staff enclosing a suspended hollow bronze bell with interior clapper, twin suspension eyes, weighted ferrule, spiral grain and fitted cord grip. Original asymmetric first-person casting silhouette.