{"data":{"id":"32907","slug":"bellroot-fen-floodward-marches-bellroot-channeling-sta-4e1fc7a1","title":"Bellroot Channeling Staff (Bellroot Fen Floodward Marches)","summary":"Fork-grown staff enclosing a suspended hollow bronze bell with interior clapper, twin suspension eyes, weighted ferrule, spiral grain and fitted cord grip. Original asymmetric first-person casting silhouette.","description":"Fork-grown staff enclosing a suspended hollow bronze bell with interior clapper, twin suspension eyes, weighted ferrule, spiral grain and fitted cord grip. Original asymmetric first-person casting silhouette. Original Bellroot Fen development prototype; metre scale, static anatomical/construction proof. No skeletal rig or animation claimed.","status":"published","url":"https://3dassets.dev/assets/bellroot-fen-floodward-marches-bellroot-channeling-sta-4e1fc7a1","cdnUrl":"https://cdn.3dassets.dev/assets/32907/v1/model.glb","downloadUrl":"https://3dassets.dev/download/bellroot-fen-floodward-marches-bellroot-channeling-sta-4e1fc7a1","thumbnailUrl":"https://cdn.3dassets.dev/assets/32907/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32907/v1/poster.webp","blurhash":"U03ksD%2000f;Ln$FeS$rCWATKtRuNt7QmIU","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"kit","title":"Kit / Set"},{"slug":"stylized","title":"Stylized"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":836096,"triangles":50976,"vertices":29002,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-0.25715507368380114,0,-0.12500888171236585],"max":[0.25715507368380114,2.3425469398498535,0.12500888171236585]},"sizeMeters":[0.514,2.343,0.25],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6","downloads":2,"publishedAt":"2026-09-08T14:52:32.911Z","updatedAt":"2026-09-08T16:17:28.483Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32907/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BellrootChannelingStaffBellrootFenFloodwardMarches(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32907/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32907/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32907/v1/model.glb\" alt=\"Bellroot Channeling Staff (Bellroot Fen Floodward Marches)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32907/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32907/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}