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About
A 4 m bay of outfield wall 2.5 m high: a charcoal carcass on a footing, navy padding across the whole field face with the white home run line over it, and two back pilasters. Dimensions 4.00 by 2.56 by 0.55 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (wall) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (2.00, 0.00, 0.00) facing (1, 0, 0). The field side faces positive Z. Ports sit on the end faces at ground level, so bays butt into a continuous run and the corner turns it. The padding straps are not modelled and nothing here moves. Baseline low-poly palette: infield clay, outfield green, chalk white, club navy, red, charcoal, steel and ash timber. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
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Use the “Outfield Wall Panel (Baseball Park and Batting Cages)” asset in my project. Model: https://cdn.3dassets.dev/assets/33749/v1/model.glb Asset page: https://3dassets.dev/assets/baseball-park-and-batting-cages-outfield-wall-panel-cd7c77a6 Description: A 4 m bay of outfield wall 2.5 m high: a charcoal carcass on a footing, navy padding across the whole field face with the white home run line over it, and two back pilasters. - Dimensions (X × Y × Z): 4 × 2.56 × 0.55 metres - Triangles: 84 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33749/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Outfield Wall Panel (Baseball Park and Batting Cages)
A 4 m bay of outfield wall 2.5 m high: a charcoal carcass on a footing, navy padding across the whole field face with the white home run line over it, and two back pilasters.