
About
Two-storey end brace with crossing steel diagonals, continuous chords and supported junctions. Original automated vehicle storage and retrieval machinery. Metres, Y up, Z forward, ground-contact origin. Static model; no routing simulation or structural/safety certification claims.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Storage Bay End Brace (Automated Parking and Vehicle Retrieval)” asset in my project. Model: https://cdn.3dassets.dev/assets/30365/v1/model.glb Asset page: https://3dassets.dev/assets/automated-parking-and-vehicle-retrieval-automated-park-1da67f6a Description: Two-storey end brace with crossing steel diagonals, continuous chords and supported junctions. - Dimensions (X × Y × Z): 2.85 × 5.2 × 0.09 metres - Triangles: 588 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30365/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Storage Bay End Brace (Automated Parking and Vehicle Retrieval)
Two-storey end brace with crossing steel diagonals, continuous chords and supported junctions.