
About
A trailed square baler with an offset drawbar, flywheel and gearbox, long bale chamber, knotter deck with twine boxes, tine pick-up and a rear bale chute. Measures 2.67 by 2.20 by 6.12 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes with their own pivots: wheel-pickup, wheel-right, wheel-left. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Conventional square baler (Arable Fields and Farm Machinery)” asset in my project. Model: https://cdn.3dassets.dev/assets/16861/v1/model.glb Asset page: https://3dassets.dev/assets/arable-fields-and-farm-machinery-square-baler-20255c0f Description: A trailed square baler with an offset drawbar, flywheel and gearbox, long bale chamber, knotter deck with twine boxes, tine pick-up and a rear bale chute. - Dimensions (X × Y × Z): 2.672 × 2.204 × 6.124 metres - Triangles: 4.1k - Animations: wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16861/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Conventional square baler (Arable Fields and Farm Machinery)
A trailed square baler with an offset drawbar, flywheel and gearbox, long bale chamber, knotter deck with twine boxes, tine pick-up and a rear bale chute.