
About
A 0.9 m base plate and two painted stools carry a 1.4 m pipe spool at 1 m with raised face flanges. The valve body and bonnet rise to a yoke at 1.6 m and a 0.88 m five spoke handwheel with an amber hub cap. Overall size 0.9 x 1.88 x 1.4 m in metres, +Y up, +Z forward, resting on y=0. Node handwheel turns on the stem axis at y=1.72. Clips: trigger turns the handwheel 540 degrees closed over 2 s. Node TRS animation on named nodes only; no skinned rig, skeleton, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Gate valve with handwheel (Animated Mechanisms Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/24634/v1/model.glb Asset page: https://3dassets.dev/assets/animated-mechanisms-kit-valve-wheel-ac431ec5 Description: A 1.4 m flanged pipe spool on two painted stools with a valve body, bonnet, an amber tag plate and a five spoke handwheel with a capped hub. - Dimensions (X × Y × Z): 0.9 × 1.88 × 1.4 metres - Triangles: 740 - Animations: trigger - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24634/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Gate valve with handwheel (Animated Mechanisms Kit)
A 1.4 m flanged pipe spool on two painted stools with a valve body, bonnet, an amber tag plate and a five spoke handwheel with a capped hub.