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About
An empty 7 m by 6 m stock pen of drystone walling with a gateway between two timber posts and a stone water trough in the corner. No creatures are modelled anywhere in this pack, because it contains no skinned meshes. Overall 7.102 x 1.600 x 6.033 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Andean Terraces and Stone Village / highland-lp-v1: flat shaded grey stone, tilled earth, dry olive turf, straw thatch, dark timber, fired clay and one dyed red cloth, with an embedded procedural stone map and no custom shaders. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Walled Animal Pen (Andean Terraces and Stone Village)” asset in my project. Model: https://cdn.3dassets.dev/assets/38253/v1/model.glb Asset page: https://3dassets.dev/assets/andean-terraces-and-stone-village-walled-animal-pen-1b19074e Description: An empty 7 m by 6 m stock pen of drystone walling with a gateway between two timber posts and a stone water trough in the corner. No creatures are modelled anywhere in this pack, because it contains no skinned meshes. - Dimensions (X × Y × Z): 7.102 × 1.6 × 6.033 metres - Triangles: 1.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38253/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Walled Animal Pen (Andean Terraces and Stone Village)
An empty 7 m by 6 m stock pen of drystone walling with a gateway between two timber posts and a stone water trough in the corner. No creatures are modelled anywhere in this pack, because it contains no skinned meshes.