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About
320 mm thick helmet shell with a cut face opening, closed rim edges and open bar faceguard; display prop only. Ground-centred metre scale; original team-neutral static model.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Open face football helmet (American Football Stadium Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/22367/v1/model.glb Asset page: https://3dassets.dev/assets/american-football-stadium-kit-helmet-9a499427 Description: 320 mm thick helmet shell with a cut face opening, closed rim edges and open bar faceguard; display prop only. - Dimensions (X × Y × Z): 0.32 × 0.259 × 0.369 metres - Triangles: 648 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22367/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Open face football helmet (American Football Stadium Kit)
320 mm thick helmet shell with a cut face opening, closed rim edges and open bar faceguard; display prop only.