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About
A red player helmet standing on its own rim as it stands on a stall shelf: a vented two piece shell with a white brow rim, a dark liner edge, ear covers with adjuster discs, and a steel cage clipped to the shell at both sides over a white chin cup. The chin strap is static. Metre units, +Y up, the ice or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Player Helmet with Cage (Ice Hockey Arena and Locker Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/33723/v1/model.glb Asset page: https://3dassets.dev/assets/ice-hockey-arena-and-locker-room-helmet-with-cage-53ced288 Description: A red player helmet standing on its own rim as it stands on a stall shelf: a vented two piece shell with a white brow rim, a dark liner edge, ear covers with adjuster discs, and a steel cage clipped to the shell at both sides over a white chin cup. The chin strap is static. - Dimensions (X × Y × Z): 0.264 × 0.247 × 0.285 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33723/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Player Helmet with Cage (Ice Hockey Arena and Locker Room)
A red player helmet standing on its own rim as it stands on a stall shelf: a vented two piece shell with a white brow rim, a dark liner edge, ear covers with adjuster discs, and a steel cage clipped to the shell at both sides over a white chin cup. The chin strap is static.