3DAssets.dev

Loading model

About

Freestanding timber clock tower with twelve dial marks, fixed hands, open belfry and a lathed brass bell. Alpine Snow Village / alpine-crafted-v1: rounded snow, bevelled carpentry, deep evergreen, oxblood accents and warm amber. Standard PBR materials; no textures. Units metres, +Y up, +Z front, bottom-grounded origin. Static geometry, no rig, animation, collision or navigation mesh. Building is an exterior model unless explicitly described as open.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Village Clock Belfry (Alpine Snow Village)” asset in my project.

Model: https://cdn.3dassets.dev/assets/19778/v1/model.glb
Asset page: https://3dassets.dev/assets/alpine-snow-village-village-clock-belfry-a267773c
Description: Freestanding timber clock tower with twelve dial marks, fixed hands, open belfry and a lathed brass bell.

- Dimensions (X × Y × Z): 3.41 × 7.728 × 3.51 metres
- Triangles: 4.8k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19778/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Village Clock Belfry (Alpine Snow Village)

Freestanding timber clock tower with twelve dial marks, fixed hands, open belfry and a lathed brass bell.

Download asset · 232.2 KB

More in Buildings & Architecture

Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 37 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 36 ↓
Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 36 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 34 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 34 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 33 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 31 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 31 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 31 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 31 ↓
Shed wall bay, clad (Steampunk Airship Dock and Workshop)

Shed wall bay, clad (Steampunk Airship Dock and Workshop)

A 4 m corrugated shed wall bay on riveted stanchions, 5.0 m to the head.

@3dassets240 tris · 31 ↓

Similar assets

Poolside Pace Clock (Public Swimming Baths and Poolside)Animated

Poolside Pace Clock (Public Swimming Baths and Poolside)

A poolside pace clock on a chrome post and a weighted plate: a 700 mm dial with a white face, twelve marks in the four pace colours and a single long red sweep hand. The hand is a named node and spins; there is no minute hand, as on a real pace clock.

@3dassets760 tris · 8 ↓
Alpine Village Square (Alpine Snow Village)

Alpine Village Square (Alpine Snow Village)

A 28 × 24 m winter village square with guesthouse, bakery, clock tower, covered market and open pavilion. Independent market props sit on counters and tables; a brazier gathering space, festoon lighting and timber boundary create a usable social setting. All models are static...

@3dassets65.4k tris · 13 ↓
Hall Wall Clock (Village Hall and Community Events)

Hall Wall Clock (Village Hall and Community Events)

A 340 mm brass rimmed hall clock: a domed case, a white dial with twelve batons and hour and minute hands stopped at a quarter past ten. The hands are geometry and do not turn. Modelled with its base on y=0, so the scene lifts it up the wall.

@3dassets408 tris · 12 ↓
Countdown Wall Clock (Escape Room and Puzzle Venue)

Countdown Wall Clock (Escape Room and Puzzle Venue)

A 380 mm brass cased wall clock for a themed room: a cream dial with plain hour marks, a red countdown arc on the last quarter and two hands on a brass boss. The hands are modelled in one fixed position, because a game clock is counted down by the venue software.

@3dassets1.5k tris · 9 ↓
Pub wall clock (Bar, Pub and Brewery Taproom)

Pub wall clock (Bar, Pub and Brewery Taproom)

A 380 mm pub wall clock: a turned timber case with a brass bezel, a blank dial with twelve hour marks and two hands on a centre boss.

@3dassets1.4k tris · 7 ↓
Round wall clock (Haunted House and Ghost Hunting Kit)

Round wall clock (Haunted House and Ghost Hunting Kit)

Solid pale clock face has twelve raised hour marks and two fixed hands inside a timber rim.

@3dassets2.6k tris · 8 ↓
Teaching Room Wall Clock (University Lecture Hall and Campus)

Teaching Room Wall Clock (University Lecture Hall and Campus)

A 320 mm dark rimmed teaching room wall clock: an open fronted bezel over a white dial with bar markers, hour and minute hands and a coloured second hand, all inside the dial.

@3dassets1.4k tris · 7 ↓
Studio Clock (TV Studio and Broadcast Gallery)

Studio Clock (TV Studio and Broadcast Gallery)

A 420 mm studio sweep clock: a dark bezel over a cream dial with twelve markers, a pair of hands and a red sweep hand on its boss, on a square wall plate. The plate sits flat against the wall and the dial centre is 70 mm proud of it.

@3dassets1.2k tris · 9 ↓
Timber Lookout Tower 8.7 m (FPS Survival Forest Outpost)

Timber Lookout Tower 8.7 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a battered timber lookout tower 8.7 m tall with a railed platform, a fixed ladder and a lit roof over it.

@3dassets16.0k tris · 17 ↓
Village Bread Oven (Greek Island Village and Harbour)Animated

Village Bread Oven (Greek Island Village and Harbour)

Free 3D model of a village bread oven for a Greek island village game asset kit: a whitewashed dome on a stone hearth with an iron door that opens.

@3dassets932 tris · 12 ↓
Windmill Tower (Greek Island Village and Harbour)Animated

Windmill Tower (Greek Island Village and Harbour)

Free 3D model of a round whitewashed windmill tower for a Greek island village game asset kit: a tapered stone tower with a conical cap and a windshaft stub.

@3dassets1.4k tris · 14 ↓
Village smithy, open fronted, with forge, anvil and armoury bench (Blacksmith Forge and Armoury)

Village smithy, open fronted, with forge, anvil and armoury bench (Blacksmith Forge and Armoury)

A working blacksmith's shop 16 m by 12 m, open fronted on purpose so the whole floor can be seen and walked: timber framed walls on three sides, a shop front of a shutter counter and two open bays with the cart entrance left clear beside them, and no roof over the working...

@3dassets42.1k tris · 38 ↓